A co-operative game for 3-7 crew mates.
Your 5-year mission aboard the U.S.S Enterprise is ready to begin. You choose the classic Star Trek Enterprise NCC-1701 or the Star Trek: The Next Generation NCC-1701-D. Which will it be?
ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destory your ship.
If you fail, you all lose. Solving threats is the way you score points for your crew and win the game.
Each crewmate has a unique ability. These abilities can help the team solve alerts. Use your skills wisely to give your crew the best chance at success.
- 1 Enterprise Mat (double-sided)
- 7 Crew Mats (double-sided)
- 3 Decks of alert cards - 24 blue, 24 yellow, 24 red
- 35 Six-sided dice - 14 red, 14 blue, 7 yellow
- 1 Sand timer
- 1 Damager marker